I’m a game designer. That’s it, that’s the whole intro.
Just kidding! I’ve been into gaming for well over 20 years at this point, including video games, tabletop war games, and roleplaying games. I was influenced at a young age by games on the NES, SNES, and Playstation, as well as MSDOS classics. At the same time, I was also enjoying traditional games like Dungeons & Dragons, Magic the Gathering, Warhammer, and a variety of board games. Simply playing games was never enough for me, and I was constantly making my own modules, home brew rules for existing games, and original games from scratch. I still have game design documents from these early years.
While my degree is a BA in Philosophy, I took a ton of electives in game design while I was at Indiana University. My focus was on tabletop and board games, because at the time, industry standard game engines were nowhere near as accessible as they are now. 10 years of professional experience later, within management, human resources, company sales, business development, and other administrative roles, I am still making games. These days I am splitting my spare time between contracting work in game design, game jams, long-term Unity projects, and playing just about anything I can get my hands on. I’ve developed interests in programming and project management, and I’m always picking up new skills in pursuit of game ideas.
I firmly believe that games of nearly all kinds can be a force for good. My own childhood is a prime example of this. I struggled with dyslexia from a young age, and that had a negative impact on my ability to enjoy books and succeed in school. Games were ultimately how I overcame my dyslexia. Simply through playing the games I enjoyed, like Dungeons and Dragons, Magic the Gathering, and text-heavy role playing video games, I was able to keep up with my peers and even excel in standardized testing. Building army lists for Warhammer reinforced my arithmetic, planning, and strategic thinking skills, and scratch-building terrain for tabletop games reinforced lessons from geometry. Very few of the games I played growing up were considered educational, but they had a profoundly positive impact on my academic performance through middle school, high school, and college.
Apart from sharpening our skills, games can also broaden our minds to new ideas, experiences, and perspectives in a way that other types of media simply can’t. Games make the player a participant in the fiction, rather than just an observer, and can impart something closer to a lived experience than books or movies often can. The player gets a taste of becoming a hero, thinking like a scientist, or even grieving like a mother through games. These experiences can open many doors, especially to young people, and expand our capacity for empathy. In that way, games have a unique ability to help us grow into wiser, happier, or even kinder people just by playing them.
Games are primarily a form of entertainment, and even omitting the positive benefits I’ve outlined already, a game’s ability to bring us joy, challenge, or novelty can make it an ally of good. They can provide us with compelling experiences, a needed escape, or a place to relax and feel safe. Games can help us blow off steam, make a canvas for us to express ourselves, or provide the positive feedback of improving at a skill. There were many points in my life when things were tough, and knowing I could go home and play a game at the end of the day helped me get through it. Games can improve our lives just by being good games, and I want to be a part of that process.
Social Media: Tumblr, Reddit, Twitter, Facebook, Instagram, Twitch, Discord
Software: Adobe Creative Suite – Photoshop, Illustrator, Flash, Premier Pro; Microsoft Suite; Goldmine; Salesforce; Aseprite
Game Development: Unity 2D; Unity 3D; Godot;
Project Management: Trello
Web Development: HTML; CSS; WordPress
Programming Languages: C#, GDScript
Indiana University, Bloomington 2013
Bachelor of Arts in Philosophy and Ethics
University of California, Berkeley 2019
Business Writing Professional Certificate via edX
Salix Augeat: Game Designer, Gameplay Programmer 2022-Present
Kelley School of Business, Indiana University: Records and Enrollment Administrator for the Graduate Accounting & Finance Programs 2016-Present
Nocturnes Gaming Guild: Founder and Event Organizer 2017-Present
New World Gaming Company: Owner and Sole Operator 2012-2017